A node is not an isolated scene. It belongs to a system that responds to player choices. The quality of the links determines whether that system remains flexible at the table.
Push and pull links
A push link sends characters elsewhere through an event or threat. A pull link attracts them through curiosity, reward, or a personal goal. Healthy networks use both.
Use chokepoints deliberately
A major event may gather different routes into one moment, but reaching it should not depend on one check.
- Tie the chokepoint to an event in the world.
- Prepare at least two routes to it.
- Let delay change the event instead of cancelling it.
Micro-anatomy of a node
A playable node supplies atmosphere, a face, a goal, danger, discoverable information, and consequences. These turn lore into decisions.
REINFORCE
Turn it into play in three questions.
This is not about points; it helps you recall the key ideas while preparing.