A strong Fate aspect does more than describe. It suggests when it helps, when it complicates life, and how it connects the character to the world.
Write a phrase with two directions
“Skilled swordsman” is clear but narrow. “Exiled Sword of the Throne” implies ability, history, enemies, and duty.
- Does it imply action or tension?
- Can it be invoked in different ways?
- Can it produce a genuine choice through a compel?
Change the scene with Create an Advantage
Researching a weakness, reshaping the environment, or forcing position creates a situation aspect. Free invokes carry that preparation into later action.
A compel should create a choice
A compel proposes a complication that follows from the aspect. The player may accept for a Fate point or pay to refuse. The result should change the fiction, not merely apply a number penalty.
REINFORCE
Turn it into play in three questions.
This is not about points; it helps you recall the key ideas while preparing.