A progress clock turns ongoing effort or approaching trouble into a shared visual signal. It records the fiction; it does not replace it.

01

Name the obstacle, not the method

A good clock tracks “Access the vault,” not “Pick the lock.” Players can use force, deception, research, or another method while the same fictional obstacle changes.

02

Choose a useful size

Four segments suit a short obstacle, six a complicated problem, and eight a daunting effort. The number communicates scale rather than exact mathematics.

  • Danger clocks reveal consequences.
  • Racing clocks compare competing progress.
  • Linked clocks expose layers.
  • Faction clocks move the wider world.
03

Change fiction before ticking

Describe what changed in the world, then mark the segment. When a clock fills, create a consequence, a new node, or a changed position.

REINFORCE

Turn it into play in three questions.

This is not about points; it helps you recall the key ideas while preparing.

01What should a clock name?
02What should happen with a simple obstacle?
03What comes before marking a segment?