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QUEST DESIGN

Quest Template

Free a quest from one solution by adding pressure, nodes, clues, and consequences.

15–20 minAutomatic local saveDOCX + PDF
01

The heart of the quest

Define why the characters care and what is unresolved.

02

Pressure and cost

Let the quest move even without the characters.

03

A playable network

Make information and scenes reachable in different ways.